When Nintendo of America's President and COO, Reggie Fils-Aime, says that the company's latest handheld, the Nintendo 3DS, is in a "category of one," he's not kidding.
When it ships on March 27, Nintendo's handheld will be the only gaming device on the market that provides glasses-free 3D. Along with upgraded hardware and software that builds on the strengths of its previous blockbuster handhelds, Nintendo is confident that it has a "game changer" on its hands.
We have it in our hands: I've personally been playing with a North American Nintendo 3DS, along with a handful of launch titles, for about a week now. Dale North picked up his 3DS back in February when the system launched in Japan.
Settle in -- we're about to tell you what we think, and we've got a lot to say.
Getting to know the 3DS for the first time
"The form factor is not entirely dissimilar to the Nintendo DS, so you know what to expect here. The big upgrade, at least on the controls front, is the circle pad. This mini-analog stick runs circles around the nub Sony decided to tack onto its Playstation Portable. With your hands gripping the 3DS, your thumb sits in the perfect place to reach the circle pad for a full range of movement. The rubber material gives you a nice, firm grip when playing.
"I've heard some talk about 'loose hinges,' but I feel like we hear that every time Nintendo releases a dual-screen portable. While it may be an issue for some, I haven't had any hinge issues with my handheld."
"Unlike Nick, I feel that it's plenty big enough. Users of previous DS or DSi systems will feel right at home. The new buttons are a welcome addition -- especially the new analog pad. I can't wait to finally get to use this thing in a platformer or adventure game. I love the plus D-pad and buttons, as they're very responsive."
Now in mind-boggling, glasses-free 3D!
"The 3D effect is, in fact, quite stunning in person. The effect is less 'things popping out as you' and more of a sense of added depth. It's almost as if you were looking into a diorama, with little people moving around and living inside a box.
"How you view the 3D is going to vary based on a number of factors, including your own eyesight (if you're wearing glasses or contacts, your distance from the screen, the game in question, and more). Fortunately, Nintendo has put an easily accessible 3D slider on the top screen, allowing you to adjust the strength of the effect on the fly. The simple fact that it's so easy to adjust is not only brilliant, but completely necessary, given how nearly every game seems to utilize 3D differently.
"Not all 3D games on the 3DS are created equal, it seems. For me, a few games were virtually unplayable -- completely blurry, some giving me a double vision effect -- when the 3D slider was cranked up to the max. Others handled it quite nicely. I noticed that this was different depending on whether or not I was wearing my glasses, my contact lenses, or nothing at all. (I'm nearsighted, so I can generally play handhelds without assistance.) Personally, I found that moving the slider up just a touch was the sweet spot -- it gave me a nice sense of depth without becoming too overwhelming or distracting.
"Of course, the question remains: is the 3D really necessary? Of the launch games I played, there wasn't one for which I felt the 3D effect truly added anything to the gameplay experience. With the exception ofPilotwings Resort (an argument could be made for that extra sense of depth making landing aircraft easier), I didn't find I needed the 3D to play any of the games. In fact, after a while, I ended up turning the 3D off entirely. It's not that I was getting headaches (a common concern, but nothing that I experienced) or even that I found it distracting. It's that after a while, I hardly notice it's on; instead, I'm more focused on the activity of playing the game itself."
Battery life... or lack thereof
"During my usage, I didn't have any battery issues, placing the 3DS in the charging cradle every chance I got. Of course, only using the handheld around my house has that advantage -- I can constantly charge the device, between and even during usage. Traveling with it will be a different story; most flights I take exceed the battery life of the handheld, which means I probably can't expect my 3DS to be my main form of in-flight entertainment.
"Ben Kuchera from Ars Technica actually put the battery through its paces and confirmed what we already knew: it basically kind of sucks. Still, how much this is going to impact you depends on what kind of handheld gamer you are. If you use it on short commutes or just around the house, you should be okay. While that will probably be fine for most gamers (and it has been for my own use), battery performance is clearly the 3DS' biggest problem."
"I don't feel like this will be a problem in most gamers' day-to-day life, though. The handy cradle makes your portable gaming life really easy."
Rock the charge cradle of love
"What I appreciate so much about the dock is its convenience in practice. I simply set up the cradle on my desk, and every chance I get, I plop the 3DS down like it's a habit. Given the battery situation, I think this was a smart move on Nintendo's part -- it really encourages you to keep the handheld juiced up, because doing so is as simple as putting it down."
Shooting you in the face with my Augmented Reality games
"The ability to overlay graphics on a real-time camera display is nothing new, but it's certainly more fun with Nintendo's touch. Seeing your favorite Nintendo characters in your real-life environment is a trip, and it really gets the imagination going for future 3DS titles. Adding 3D to the AR was a nice touch. I think younger gamers are going to flip out when they see this stuff in person."
Face!: The Mii Maker
"Of particular note is the ability to take a picture of yourself using the 3DS camera, and having the system auto-generate a Mii for you. The results vary wildly from person to person -- I don't think my Mii (picture in this article) looks anything like me -- but it's nice for those who aren't artistically inclined. As with the Wii, the parts that are included for your Mii are varied, and with some skills and a good eye, you can make some pretty wild-looking characters."
Is that a 3DS in your pocket or are you just happy to see my StreetPass data?
"With your 3DS on, or in standby with Wi-Fi switched on, the system will do all the work. The 3DS will notify you of new interactions when they happen. Game-specific ones are the best. In Super Street Fighter IV 3D, you will be able to use your personal Street Fighter trading figure collection in battle, going up against the people you've passed on the street. You pick your line-up of five characters and watch them go head-to-head. In nintendogs + cats, you'll be gifted free items to use in your game, as well as pictures of other people's pets. It's like an extra social game for every game you own. They're not deep experiences, but they're definitely fun.
"This stuff is so fun that I've found myself going Mii-gathering in the real world. It's to the point now where I'll walk slowly in front of someone just to be sure that I get their Mii exchange. Some just look up and grin, like they know exactly what I'm doing."
"Even so, I'm still not entirely sold on how successful this will be for many gamers who own a 3DS. If you live in a large commuter area like New York City, for instance, I suspect you'll probably pick up some decent StreetPass stuff. If you're in school (college or otherwise), there's a good chance you can expect a decent volume of data, too.
"But for working adults who drive to and from work, it seems the cards are stacked against you when it comes to gathering StreetPass data. For me, outside of bringing the handheld to gamer-centric events (PAX, E3, and more), I'm not sure I'll see much -- if any! -- StreetPass data on a day-to-day basis. I'd love to be proven wrong, though, because I love the concept."
Mii Plaza, You Plaza
"Find Mii is a game that sees your Mii trapped in a dungeon. The Miis of people you encounter are enlisted to spring you out in a classic turn-based role-playing game. You'll use these Miis as playable characters in your party, commanding them to attack or use magic spells to defeat sub-bosses in each of the dungeons leading up to the one in which you're being held captive. It's really basic, but it's fun knowing that everyone else is using your Mii at the same time.
"Puzzle Swap is exactly as it sounds. There are several 15-piece picture puzzles to reveal, and the only way to get pieces is to encounter others via StreetPass. The people you encounter offer up any of the pieces they've already acquired, and you do the same for them. In other words, the more people you meet, the more puzzles you'll complete. When completed, these puzzles form a 3D figure that you can view and manipulate in 3D space. I became so addicted to this game that I'd constantly check my 3DS indicator light to see if I had another opportunity to earn another piece.
"If you're a lonely person but still want to play the Mii Plaza games, you'll need to take a walk. The 3DS has a pedometer built in. After taking so many steps, you'll earn a Game Coin. These game coins can be spent on the Mii Plaza games, which will give you combatants in Find Mii, or puzzle pieces in Puzzle Swap. Note that there's a daily limit of ten coins, so you'll really have to work to build up your count. Finding friends is much easier."
"Oddly, your Mii Plaza will only be populated by those you've 'met' through StreetPass. Connecting with buddies via the 3DS' friends list functionality allows you to see their Miis, but those Miis won't show up in your Plaza. Nintendo really wants you to leave the house, and really wants you to go hang out in places where people own and carry their 3DS systems, I guess."
Sound Off, or "If You've Always Wanted to Sound Like a Parakeet"
"The good news is that the 3DS supports MP3 files, something the DSi did not. What this means is that in theory, you can use your 3DS as a portable music player. Problem is, the file sorting and playback is so miserably basic that I can't imagine using it as a dedicated music player. The program does have some cool 3DS-specific StreetPass functionality -- trading song info of strangers and such -- which is nifty in its own right. But considering the low cost of competent portable media players and the fact that most cell phones can play MP3 audio, this is a feature I'll never touch."
Take a picture; it'll last longer
"Taking advantage of the glasses-free 3D capabilities, you can also take 3D photos with the camera. Depending on how you set up your shot -- with reasonable distance between objects to take advantage of depth -- 3D photos can look kind of 'neat.' But 'neat' is about as much credit as I can give them, and when you consider the low resolution of the images, this isn't really taking photography to the next level. I took a bunch just to test out the functionality, but I doubt I'll ever be using it to document my life.
"Also missing is the Facebook integration found on the DSi, and Nintendo offers no other way to share images with others -- even folks you've added to your 3DS friends list -- from the handheld itself. While there's a chance this functionality could come to the 3DS in a future system update, it seems like a strange thing to omit from the jump."
"I'm hoping Nintendo also brings back Facebook functionality, or at least some kind of friend sharing ability, as these photos are near-useless when they just sit on your SD card."
Hey, wanna swap Friend Codes?
Nick says... "Along with Miis, a friends list also comes to Nintendo's handheld. Those irritating Friend Codes are still here, unfortunately, but you have to navigate fewer menus to input them than on the Wii.
"Once a friend is added, you can see things like their Mii, the game they're currently playing, and a short 'status' message. That's about it, really. There's no way to send a message to your friends. There's no way to see their progress on games, or which games they have in their library. The list does come in handy for games that support online multiplayer, like Super Street Fighter IV 3D, as you can easily find and connect with friends in private rooms.
"It's nice that Nintendo is offering a friends list, but the included functionality does feel a bit shallow, at least when you compare it to other offerings on consoles and mobile operating systems."
"Once a friend is added, you can see things like their Mii, the game they're currently playing, and a short 'status' message. That's about it, really. There's no way to send a message to your friends. There's no way to see their progress on games, or which games they have in their library. The list does come in handy for games that support online multiplayer, like Super Street Fighter IV 3D, as you can easily find and connect with friends in private rooms.
"It's nice that Nintendo is offering a friends list, but the included functionality does feel a bit shallow, at least when you compare it to other offerings on consoles and mobile operating systems."
"I don't know Nintendo's plan, but I feel like they're going to beef up the Friends functions as time goes on for the 3DS. It's still early, and there's always firmware updates."
Nintendo Handhelds: Extreme Home Makeover Edition
About those games...
Nick says... "Few platforms knock it out of the gate at launch with their games, but the 3DS' initial offerings seem particularly weak. And while your mileage may vary depending on your interests, I don't think there are any 'must-have' games that are hitting shelves alongside the platform, at least based on the batch I've played.
"That's not to say there aren't 'good' games; Pilotwings Resort and Steel Diver are two decent first-party offerings, and Capcom kicked it out of park with Super Street Fighter IV 3D. But it's hard to recommend running out and buying a 3DS based on any of this starting line-up; there really isn't a 'killer app' available just yet.
"The games that are available do show the potential of the handheld, though. From a visual standpoint (even ignoring the 3D capabilities), titles look stellar on the 3DS screen; it's an immediately obvious step above the DS. The analog circle pad also adds quite a bit to the potential of experiences, which is particularly obvious in the third-person action of LEGO Star Wars III: The Clone Wars."
"That said, all the games look great. Even the half-assed ones, like Ridge Racer 3D, still look nice, and far better than any DS game before them. Super Street Fighter IV 3D looks fantastic. I'm sure there's even more in store for us. I'm really looking forward to E3's 3DS showings."
The bottom line
The bottom line
Both Dale and I agree that the 3DS is an amazing device, despite a few concerns and gripes. Nintendo has made great strides in both the quality of the hardware as well as the usability of the built-in software. While the glasses-free 3D technology is impressive and on the cutting edge, neither of us are entirely sold on the notion that it's going to change how we play games.
As with any platform, it comes down to the available software. While there isn't that 'OMG must have' title on shelves just yet, there's little doubt that some are coming. Just the tease of a brand-new Mario game at GDC earlier this year had us foaming at the mouth.
If you're a gamer who enjoys playing a broad range of titles, you'll eventually want to own a 3DS. The question of 'Do you wait?' is something only you can answer for yourself. At $249.99, it's Nintendo's most expensive portable to date, which might make it a hard sell. With no 'must-have' software available right now, the only thing you'll really be missing is collecting valuable StreetPass data. But if you do pull the trigger at launch, we're both pretty confident it's not something you're going to regret in the long run.
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